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JK-TJ

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FreeCell

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Solitaire
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Game guide · JK-TJ

Learn the rules of FreeCell

Begin with the objective. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Use the rule sheet as a reference. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Take the next action only when the current step is clear.

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.

Take a closer look while playing

Treat this as a chance to practise one rule. Select a face-up card and then the destination pile or Empty slot. Take the next action only when the current step is clear.

The goal to keep in mind

Build four suit foundations from ace to king. The same rule applies on a phone and on a computer. Keep the active rule in mind.

From the start of a round

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Choosing and moving on screen

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Take a moment to read the table.

A closer look at one example

With two empty cells and no spare empty column, a group of at most three cards can move together. The same rule applies on a phone and on a computer.

Where a round can go wrong

Begin with the objective. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.

Read these answers for extra help

What is the aim?

Build four suit foundations from ace to king. Keep the active rule in mind. Use another round to revisit a decision.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. Work at your own pace. The same rule applies on a phone and on a computer.

What completes a round?

Build four suit foundations from ace to king. A clear plan starts with the current position. Use another round to revisit a decision.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Check the relevant controls before continuing.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Begin with the objective. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

What completes a round?

Build four suit foundations from ace to king. For a calm first round, focus on one decision. Use another round to revisit a decision.

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