Game guide · JK-TJ
Yukon Solitaire: rules and examples
Treat this as a chance to practise one rule. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. A clear plan starts with the current position. Build down in alternating colours. Any face-up card carries all cards below it, even when unordered. Kings fill empty columns. Return to the explanation when a decision is unclear.
One deck, no stock, Yukon deal. Free solo play, no wagering.
Practice with a purpose
A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.
The purpose of your moves
Build four suit foundations from ace to king. Take the next action only when the current step is clear. A clear plan starts with the current position.
The steps to play
- Build down in alternating colours. Any face-up card carries all cards below it, even when unordered. Kings fill empty columns.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Keyboard and screen controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. A clear plan starts with the current position.
Work through an example
A red 6 carrying an unordered tail can move onto a black 7. Use another round to revisit a decision.
Pay attention to this rule
A clear plan starts with the current position. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.
Game-specific help
What is the aim?
Build four suit foundations from ace to king. Take a moment to read the table. Return to the explanation when a decision is unclear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. The same rule applies on a phone and on a computer.
Which format is available?
One deck, no stock, Yukon deal. Free solo play, no wagering. Before making a move, check the cards in view. Take the next action only when the current step is clear.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Treat this as a chance to practise one rule. Check the relevant controls before continuing.
Can you give an example?
A red 6 carrying an unordered tail can move onto a black 7. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
What completes a round?
Build four suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
Which version is played here?
One deck, no stock, Yukon deal. Free solo play, no wagering. Treat this as a chance to practise one rule. Use another round to revisit a decision.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Work at your own pace. Take the next action only when the current step is clear.
What completes a round?
Build four suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.